set(_AX_RENDERER_HEADER
  renderer/CallbackCommand.h
  renderer/CustomCommand.h
  renderer/GroupCommand.h
  renderer/Material.h
  renderer/MeshCommand.h
  renderer/Pass.h
  renderer/PipelineDesc.h
  renderer/QuadCommand.h
  renderer/RenderCommand.h
  renderer/RenderCommandPool.h
  renderer/Renderer.h
  renderer/RenderState.h
  renderer/Technique.h
  renderer/Texture2D.h
  renderer/TextureAtlas.h
  renderer/TextureCache.h
  renderer/TextureCube.h
  renderer/TrianglesCommand.h
  renderer/ProgramManager.h
  renderer/ProgramStateRegistry.h
  renderer/Shaders.h
)

set(_AX_RENDERER_SRC
  renderer/CallbackCommand.cpp
  renderer/CustomCommand.cpp
  renderer/GroupCommand.cpp
  renderer/Material.cpp
  renderer/MeshCommand.cpp
  renderer/Pass.cpp
  renderer/QuadCommand.cpp
  renderer/RenderCommand.cpp
  renderer/RenderState.cpp
  renderer/Renderer.cpp
  renderer/Technique.cpp
  renderer/Texture2D.cpp
  renderer/TextureAtlas.cpp
  renderer/TextureCache.cpp
  renderer/TextureCube.cpp
  renderer/TrianglesCommand.cpp
  renderer/ProgramManager.cpp
  renderer/ProgramStateRegistry.cpp
  renderer/Shaders.cpp
)
